#version 450 #extension GL_ARB_post_depth_coverage : enable #extension GL_EXT_post_depth_coverage : enable //according to ARB_post_depth_coverage, //if both enabled, this one should be ignored precision highp int; layout(post_depth_coverage) in; layout (location = 0) out int readSampleMaskIn; void main () { readSampleMaskIn = gl_SampleMaskIn[0]; }