#version 460 #extension GL_NV_ray_tracing : enable hitAttributeNV vec4 payload; // ERROR, hitattributeNV unsupported in this stage rayPayloadInNV vec4 payloadIn; // ERROR, rayPayloadIn unsupported in this stage layout(shaderRecordNV) uniform ublock // ERROR, shaderRecordNV unsupported on uniform blocks { float a; }; layout(binding = 0, shaderRecordNV) buffer bblock { // ERROR, binding unsupported on shaderRecordNV blocks float b; }; layout(set = 0, shaderRecordNV) buffer bblock2 { // ERROR, set unsupported on shaderRecordNV blocks float c; }; layout(shaderRecordNV) buffer bblock3 { float d; }; layout(shaderRecordNV) buffer bblock4 { // ERROR, cannot have more than one shaderRecordNVX block float e; }; void main() { accelerationStructureNV a = 0; int e0 = gl_PrimitiveID; // ERROR, unsupported builtin in stage int e1 = gl_InstanceID; // ERROR, unsupported builtin in stage int e3 = gl_InstanceCustomIndexNV; // ERROR, unsupported builtin in stage vec3 e4 = gl_WorldRayOriginNV; // ERROR, unsupported builtin in stage vec3 e5 = gl_WorldRayDirectionNV; // ERROR, unsupported builtin in stage vec3 e6 = gl_ObjectRayOriginNV; // ERROR, unsupported builtin in stage vec3 e7 = gl_ObjectRayDirectionNV; // ERROR, unsupported builtin in stage float e8 = gl_RayTminNV; // ERROR, unsupported builtin in stage float e9 = gl_RayTmaxNV; // ERROR, unsupported builtin in stage mat4x3 e10 = gl_ObjectToWorldNV; // ERROR, unsupported builtin in stage mat4x3 e11 = gl_WorldToObjectNV; // ERROR, unsupported builtin in stage float e12 = gl_HitTNV; // ERROR, unsupported builtin in stage float e13 = gl_HitKindNV; // ERROR, unsupported builtin in stage reportIntersectionNV(1.0, 1U); // ERROR, unsupported builtin in stage ignoreIntersectionNV(); // ERROR, unsupported builtin in stage terminateRayNV(); // ERROR, unsupported builtin in stage d = 1.0f; // ERROR, can't modify shaderRecordNV block }