#version 460 #extension GL_EXT_ray_tracing : enable #extension GL_NV_ray_tracing_motion_blur : enable layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT; layout(location = 0) rayPayloadEXT vec4 payloadEXT; void main() { uint lx = gl_LaunchIDEXT.x; uint ly = gl_LaunchIDEXT.y; uint sx = gl_LaunchSizeEXT.x; uint sy = gl_LaunchSizeEXT.y; traceRayMotionNV(accEXT, lx, ly, sx, sy, 0u, vec3(0.5), 0.5f, vec3(1.0), 0.75f, 0.5, 0); }