#version 460 #extension GL_NV_ray_tracing : enable hitAttributeNV vec4 hitattr; // ERROR, hitattributeNV unsupported in this stage rayPayloadNV vec4 payload; // ERROR, rayPayloadNV unsupported in this stage rayPayloadInNV vec4 payloadIn; // ERROR, rayPayloadInNV unsupported in this stage void main() { int e0 = gl_PrimitiveID; // ERROR, unsupported builtin in stage int e1 = gl_InstanceID; // ERROR, unsupported builtin in stage int e3 = gl_InstanceCustomIndexNV; // ERROR, unsupported builtin in stage vec3 e4 = gl_WorldRayOriginNV; // ERROR, unsupported builtin in stage vec3 e5 = gl_WorldRayDirectionNV; // ERROR, unsupported builtin in stage vec3 e6 = gl_ObjectRayOriginNV; // ERROR, unsupported builtin in stage vec3 e7 = gl_ObjectRayDirectionNV; // ERROR, unsupported builtin in stage float e8 = gl_RayTminNV; // ERROR, unsupported builtin in stage float e9 = gl_RayTmaxNV; // ERROR, unsupported builtin in stage mat4x3 e10 = gl_ObjectToWorldNV; // ERROR, unsupported builtin in stage mat4x3 e11 = gl_WorldToObjectNV; // ERROR, unsupported builtin in stage float e12 = gl_HitTNV; // ERROR, unsupported builtin in stage float e13 = gl_HitKindNV; // ERROR, unsupported builtin in stage uint curFlags = gl_IncomingRayFlagsNV; // ERROR, unsupported builtin in stage reportIntersectionNV(1.0, 1U); // ERROR, unsupported builtin in stage ignoreIntersectionNV(); // ERROR, unsupported builtin in stage terminateRayNV(); // ERROR, unsupported builtin in stage }