#version 460 #extension GL_NV_ray_tracing : enable layout(location = 0) callableDataNV vec4 data0; layout(location = 1) callableDataInNV dataBlock { uint data1; }; void main() { uvec3 id = gl_LaunchIDNV; uvec3 size = gl_LaunchSizeNV; data1 = 256U; executeCallableNV(2,1); }