#version 460 #extension GL_EXT_ray_tracing : enable #extension GL_NV_ray_tracing_motion_blur : enable layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT; layout(location = 0) rayPayloadEXT vec4 localPayloadEXT; void main() { float time = gl_CurrentRayTimeNV + 0.5f; traceRayMotionNV(accEXT, 0u, 1u, 2u, 3u, 0u, vec3(0.5f), 0.5f, vec3(1.0f), 0.75f, 1.0f, 0); }