#version 460 #extension GL_NV_ray_tracing : enable rayPayloadInNV vec4 payloadIn; // ERROR, rayPayloadIn unsupported in this stage rayPayloadNV vec4 payload; // ERROR, rayPayload unsuppoted in this stage uniform accelerationStructureNV accNV; void main() { float e12 = gl_HitTNV; // ERROR, unsupported builtin in stage float e13 = gl_HitKindNV; // ERROR, unsupported builtin in stage traceNV(accNV, 0, 0, 1, 1, 0, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, 0); // ERROR, unsupported }