#version 460 #extension GL_NV_ray_tracing : enable hitAttributeNV vec4 iAttr; void main() { uvec3 v0 = gl_LaunchIDNV; uvec3 v1 = gl_LaunchSizeNV; int v2 = gl_PrimitiveID; int v3 = gl_InstanceID; int v4 = gl_InstanceCustomIndexNV; vec3 v5 = gl_WorldRayOriginNV; vec3 v6 = gl_WorldRayDirectionNV; vec3 v7 = gl_ObjectRayOriginNV; vec3 v8 = gl_ObjectRayDirectionNV; float v9 = gl_RayTminNV; float v10 = gl_RayTmaxNV; mat4x3 v11 = gl_ObjectToWorldNV; mat4x3 v12 = gl_WorldToObjectNV; iAttr = vec4(0.5f,0.5f,0.0f,1.0f); reportIntersectionNV(0.5, 1U); }