#version 460 #extension GL_NV_ray_tracing : enable hitAttributeNV vec4 payload; layout(binding = 0, set = 0) uniform accelerationStructureNV accNV; void main() { payload.x = 1.0f; // ERROR, cannot write to hitattributeNV in stage reportIntersectionNV(1.0, 1U); // ERROR, unsupported builtin in stage traceNV(accNV, 0, 0, 1, 1, 0, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, 0); // ERROR, unsupported builtin in stage }