#version 310 es precision highp float; layout (local_size_x = 16, local_size_y = 32, local_size_z = 4) in; shared float s; shared int i; buffer outb { float f; float g; float h; vec3 uns[]; } outbname; buffer outbna { int k; vec4 na; } outbnamena; buffer outs { int s; vec4 va[]; } outnames; #extension GL_EXT_device_group : enable void main() { barrier(); outbname.f = s; outbnamena.na = vec4(s); s = outbname.uns[18].x; outbname.uns[17] = vec3(3.0); outbname.uns[i] = vec3(s); outnames.va[gl_LocalInvocationID.x] = vec4(s); outnames.s = outbname.uns.length(); gl_DeviceIndex; memoryBarrierShared(); groupMemoryBarrier(); }