#version 450 layout(binding = 0) uniform sampler2D s2D; layout(binding = 1) uniform texture2D t2D; layout(binding = 3) uniform sampler s; vec2 funOpaque(in sampler2D s2D, texture2D t2D, sampler s) { return textureSize(s2D, 0) * texture(sampler2D(t2D, s), vec2(0.5)).xy; } void main() { vec2 size = funOpaque(s2D, t2D, s); }