#version 450 precision highp float; layout(location = 0) out mediump vec4 FragColor; layout(location = 0) in vec4 in0; void main() { switch(int(in0.w)) { case 0: FragColor = vec4(in0.x + 0); break; case 1: FragColor = vec4(in0.y + 1); break; case 2: FragColor = vec4(in0.z + 2); break; default: FragColor = vec4(-1); } }