#version 460 #extension GL_NV_ray_tracing : enable #extension GL_EXT_ray_query : enable struct Ray { vec3 pos; float tmin; vec3 dir; float tmax; }; layout(std430, set = 0, binding = 0) buffer Log { uint x; uint y; }; layout(binding = 1, set = 0) uniform accelerationStructureEXT rtas; layout(std430, set = 0, binding = 2) buffer Rays { Ray rays[]; }; void doSomething() { x = 0; y = 0; } uint launchIndex() { return gl_LaunchIDNV.z*gl_LaunchSizeNV.x*gl_LaunchSizeNV.y + gl_LaunchIDNV.y*gl_LaunchSizeNV.x + gl_LaunchIDNV.x; } void main() { uint index = launchIndex(); Ray ray = rays[index]; rayQueryEXT rayQuery; bool committed_true = true; bool committed_false = false; rayQueryInitializeEXT(rayQuery, rtas, gl_RayFlagsOpaqueEXT, gl_RayFlagsCullBackFacingTrianglesEXT, ray.pos, ray.tmin, ray.dir, ray.tmax); while (rayQueryProceedEXT(rayQuery)) { mat4x3 mat_o2w; mat4x3 mat_w2o; uint candidateType = rayQueryGetIntersectionTypeEXT(rayQuery, committed_false); if (candidateType == gl_RayQueryCandidateIntersectionTriangleEXT) { rayQueryTerminateEXT(rayQuery); mat_o2w = rayQueryGetIntersectionObjectToWorldEXT(rayQuery, committed_false); mat_w2o = rayQueryGetIntersectionWorldToObjectEXT(rayQuery, committed_false); rayQueryConfirmIntersectionEXT(rayQuery); if (rayQueryGetIntersectionFrontFaceEXT(rayQuery, committed_true)) { doSomething(); } if (rayQueryGetIntersectionBarycentricsEXT(rayQuery, committed_true).x == 0) { doSomething(); } if (rayQueryGetIntersectionInstanceCustomIndexEXT(rayQuery, committed_true) > 0) { doSomething(); } if (rayQueryGetIntersectionInstanceIdEXT(rayQuery, committed_true) > 0) { doSomething(); } if (rayQueryGetIntersectionObjectRayDirectionEXT(rayQuery, committed_true).x > 0) { doSomething(); } if (rayQueryGetIntersectionObjectRayOriginEXT(rayQuery, committed_true).x > 0) { doSomething(); } if (rayQueryGetIntersectionPrimitiveIndexEXT(rayQuery, committed_true) > 0) { doSomething(); } if (rayQueryGetIntersectionTEXT(rayQuery, committed_true) > 0.f) { doSomething(); } if (rayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetEXT(rayQuery, committed_true) > 0) { doSomething(); } } } uint committedStatus = rayQueryGetIntersectionTypeEXT(rayQuery, committed_true); if (committedStatus == gl_RayQueryCommittedIntersectionGeneratedEXT) { if (rayQueryGetIntersectionGeometryIndexEXT(rayQuery, committed_true) > 0) { doSomething(); } } }