#version 130 uniform vec4 uv4; uniform vec2 glass; const int ci = 8; vec4 d = ci * uv4; in vec3 iv3; flat in vec4 cup; vec4 e = ci * d; ivec2 foo() { return ivec2(2); } vec4 f = e * e; const vec3 cv3 = vec3(43.0, 0.34, 9.9); const vec3 cv3e = vec3(43.0, 0.34, 2.9); uniform mat2 um2 = mat2(4.0); uniform mat2 um2n; uniform mat2 um2e = mat2(3.0); struct S { int a; float b; }; uniform S s = S(82, 3.9); uniform S sn = S(82, 3.9); uniform S se = S(81, 3.9); #extension GL_OES_texture_3D : enable #extension GL_OES_standard_derivatives : enable