#version 460 core // This test is to test isInconsistentGLPerVertexMember() workarounds. // Without that workaround this compile fails due to block declarations // in gl_PerVertex not being consistent for: // gl_SecondaryPositionNV // gl_PositionPerViewNV out vs_output { vec4 color; } vs_out; in vec4 P; void main() { vs_out.color = vec4(1.); gl_PointSize = 1.0; gl_Position = P; }