float4 AmbientColor = float4(1, 0.5, 0, 1); float4 AmbientColor2 = float4(0.5, 1, 0, 0); float4 main(float4 vpos : SV_POSITION) : SV_TARGET { float4 vpos_t = float4(vpos.xyz, 1 / vpos.w); if (vpos_t.x < 400) return AmbientColor; else return AmbientColor2; }