// Test trivial case for structure splitting: the IN and OUT structs have ONLY an interstage IO. // This should fall back to flattening, and not produce any empty structures. struct VS_INPUT { float4 Pos_in : SV_Position; }; struct VS_OUTPUT { float4 Pos : SV_Position; }; VS_OUTPUT main(VS_INPUT vsin, float4 Pos_loose : SV_Position) { VS_OUTPUT vsout; vsout.Pos = vsin.Pos_in + Pos_loose; return vsout; }