float4 PixelShaderFunction(float4 input, float f) : COLOR0 { float4 v; v = 1; v = 2.0; v = f; float3 u; u = float(1); u = float(2.0); u = float(f); float2 w = 2.0; float V = 1; float3 MyVal = V; float3 foo; foo > 4.0; foo >= 5.0; 6.0 < foo; 7.0 <= foo; all(v.x == v); any(f != v); float1 f1; f1 == v; v < f1; f1.x; f1.xxx; const float4 f4 = 3.0; uint ui; uint3 ui3; ui >> ui3; ui3 >> ui; v *= f1; f1 *= v; float3 mixed = u * v; f = u; f1 = u; float sf = v; float1 sf1 = v; return input * f4; }