void Fn1(float4x4 p) { } float4 main() : SV_TARGET { const float4x4 mat1c = 0.20; const float4x4 mat2c = {2, 2.1, 2.2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; const float4x4 mat3c = (float4x4)float1(0.1); float4x4 mat1 = 0.25; float4x4 mat2 = {3, 3.1, 3.2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; float4x4 mat3 = (float4x4)0.375; // float4x4 mat5 = (float4x4)Fn2(); // TODO: enable when compex rvalue handling is in place float4x4 mat4; mat4 = 0.75; mat4 = float4x4(4, 4.1, 4.2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); mat4 = (float4x4)0.5; mat4 *= 0.75; mat4 += 0.75; mat4 -= 0.5; mat4 /= 2.0; Fn1(5.0); // test calling fn accepting matrix with scalar type return mat1c[0] + mat3c[0] + mat1[1] + mat4[2]; }