sampler g_sam : register(t0); sampler2D g_sam2D : register(t1); struct VS_OUTPUT { float4 Pos : SV_Position; }; VS_OUTPUT main() { VS_OUTPUT vsout; float4 PosOut = float4(0,0,0,0); PosOut += tex2Dlod( g_sam , float4(0.3f, 0.4f, 0.0f, 1.0f)); PosOut += tex2Dlod( g_sam2D, float4(0.5f, 0.6f, 0.0f, 1.0f)); vsout.Pos = PosOut / 2.0f; return vsout; }