SamplerState g_sSamp : register(s0); RWTexture1D g_tTex1df2; RWTexture1D g_tTex1di2; RWTexture1D g_tTex1du2; RWTexture2D g_tTex2df2; RWTexture2D g_tTex2di2; RWTexture2D g_tTex2du2; RWTexture3D g_tTex3df2; RWTexture3D g_tTex3di2; RWTexture3D g_tTex3du2; RWTexture1DArray g_tTex1df2a; RWTexture1DArray g_tTex1di2a; RWTexture1DArray g_tTex1du2a; RWTexture2DArray g_tTex2df2a; RWTexture2DArray g_tTex2di2a; RWTexture2DArray g_tTex2du2a; struct PS_OUTPUT { float4 Color : SV_Target0; }; uniform int c1; uniform int2 c2; uniform int3 c3; uniform int4 c4; uniform int o1; uniform int2 o2; uniform int3 o3; uniform int4 o4; uniform float2 uf2; uniform int2 ui2; uniform uint2 uu2; int2 Fn1(in int2 x) { return x; } uint2 Fn1(in uint2 x) { return x; } float2 Fn1(in float2 x) { return x; } void Fn2(out int2 x) { x = int2(0,0); } void Fn2(out uint2 x) { x = uint2(0,0); } void Fn2(out float2 x) { x = float2(0,0); } float2 SomeValue() { return c2; } PS_OUTPUT main() { PS_OUTPUT psout; // 1D g_tTex1df2[c1]; float2 r00 = g_tTex1df2[c1]; int2 r01 = g_tTex1di2[c1]; uint2 r02 = g_tTex1du2[c1]; // 2D float2 r10 = g_tTex2df2[c2]; int2 r11 = g_tTex2di2[c2]; uint2 r12 = g_tTex2du2[c2]; // 3D float2 r20 = g_tTex3df2[c3]; int2 r21 = g_tTex3di2[c3]; uint2 r22 = g_tTex3du2[c3]; float2 lf2 = uf2; // Test as L-values // 1D g_tTex1df2[c1] = SomeValue(); // complex R-value g_tTex1df2[c1] = lf2; g_tTex1di2[c1] = int2(2,2); g_tTex1du2[c1] = uint2(3,2); // Test some operator= things, which need to do both a load and a store. float2 val1 = (g_tTex1df2[c1] *= 2.0); g_tTex1df2[c1] -= 3.0; g_tTex1df2[c1] += 4.0; g_tTex1di2[c1] /= 2; g_tTex1di2[c1] %= 2; g_tTex1di2[c1] &= 0xffff; g_tTex1di2[c1] |= 0xf0f0; g_tTex1di2[c1] <<= 2; g_tTex1di2[c1] >>= 2; // 2D g_tTex2df2[c2] = SomeValue(); // complex L-value g_tTex2df2[c2] = lf2; g_tTex2di2[c2] = int2(5,2); g_tTex2du2[c2] = uint2(6,2); // 3D g_tTex3df2[c3] = SomeValue(); // complex L-value g_tTex3df2[c3] = lf2; g_tTex3di2[c3] = int2(8,6); g_tTex3du2[c3] = uint2(9,2); // Test function calling Fn1(g_tTex1df2[c1]); // in Fn1(g_tTex1di2[c1]); // in Fn1(g_tTex1du2[c1]); // in Fn2(g_tTex1df2[c1]); // out Fn2(g_tTex1di2[c1]); // out Fn2(g_tTex1du2[c1]); // out // Test increment operators // pre-ops ++g_tTex1df2[c1]; ++g_tTex1di2[c1]; ++g_tTex1du2[c1]; --g_tTex1df2[c1]; --g_tTex1di2[c1]; --g_tTex1du2[c1]; // post-ops g_tTex1df2[c1]++; g_tTex1du2[c1]--; g_tTex1di2[c1]++; g_tTex1df2[c1]--; g_tTex1di2[c1]++; g_tTex1du2[c1]--; // read and write g_tTex1df2[1] = g_tTex2df2[int2(2,3)]; psout.Color = 1.0; return psout; }