RWTexture2D rwtx; RWBuffer buf; float3 SomeValue() { return float3(1,2,3); } float4 main() : SV_Target0 { int2 tc2 = { 0, 0 }; int tc = 0; // Test swizzles and partial updates of L-values when writing to buffers and writable textures. rwtx[tc2].zyx = float3(1,2,3); // full swizzle, simple RHS rwtx[tc2].zyx = SomeValue(); // full swizzle, complex RHS rwtx[tc2].zyx = 2; // full swizzle, modify op // Partial updates not yet supported. // Partial values, which will use swizzles. // buf[tc].yz = 42; // partial swizzle, simple RHS // buf[tc].yz = SomeValue().x; // partial swizzle, complex RHS // buf[tc].yz += 43; // partial swizzle, modify op // // Partial values, which will use index. // buf[tc].y = 44; // single index, simple RHS // buf[tc].y = SomeValue().x; // single index, complex RHS // buf[tc].y += 45; // single index, modify op return 0.0; }