SamplerState g_sSamp : register(s0); RWTexture1D g_tTex1df1; RWTexture1D g_tTex1di1; RWTexture1D g_tTex1du1; RWTexture2D g_tTex2df1; RWTexture2D g_tTex2di1; RWTexture2D g_tTex2du1; RWTexture3D g_tTex3df1; RWTexture3D g_tTex3di1; RWTexture3D g_tTex3du1; RWTexture1DArray g_tTex1df1a; RWTexture1DArray g_tTex1di1a; RWTexture1DArray g_tTex1du1a; RWTexture2DArray g_tTex2df1a; RWTexture2DArray g_tTex2di1a; RWTexture2DArray g_tTex2du1a; struct PS_OUTPUT { float4 Color : SV_Target0; }; uniform int c1; uniform int2 c2; uniform int3 c3; uniform int4 c4; uniform int o1; uniform int2 o2; uniform int3 o3; uniform int4 o4; uniform float uf1; uniform int ui1; uniform uint uu1; int Fn1(in int x) { return x; } uint Fn1(in uint x) { return x; } float Fn1(in float x) { return x; } void Fn2(out int x) { x = int(0); } void Fn2(out uint x) { x = uint(0); } void Fn2(out float x) { x = float(0); } float SomeValue() { return c1; } PS_OUTPUT main() { PS_OUTPUT psout; // 1D g_tTex1df1[c1]; float r00 = g_tTex1df1[c1]; int r01 = g_tTex1di1[c1]; uint r02 = g_tTex1du1[c1]; // 2D float r10 = g_tTex2df1[c2]; int r11 = g_tTex2di1[c2]; uint r12 = g_tTex2du1[c2]; // 3D float r20 = g_tTex3df1[c3]; int r21 = g_tTex3di1[c3]; uint r22 = g_tTex3du1[c3]; float lf1 = uf1; // Test as L-values // 1D g_tTex1df1[c1] = SomeValue(); // complex R-value g_tTex1df1[c1] = lf1; g_tTex1di1[c1] = int(2); g_tTex1du1[c1] = uint(3); // Test some operator= things, which need to do both a load and a store. float val1 = (g_tTex1df1[c1] *= 2.0); g_tTex1df1[c1] -= 3.0; g_tTex1df1[c1] += 4.0; g_tTex1di1[c1] /= 2; g_tTex1di1[c1] %= 2; g_tTex1di1[c1] &= 0xffff; g_tTex1di1[c1] |= 0xf0f0; g_tTex1di1[c1] <<= 2; g_tTex1di1[c1] >>= 2; // 2D g_tTex2df1[c2] = SomeValue(); // complex L-value g_tTex2df1[c2] = lf1; g_tTex2di1[c2] = int(5); g_tTex2du1[c2] = uint(6); // 3D g_tTex3df1[c3] = SomeValue(); // complex L-value g_tTex3df1[c3] = lf1; g_tTex3di1[c3] = int(8); g_tTex3du1[c3] = uint(9); // Test function calling Fn1(g_tTex1df1[c1]); // in Fn1(g_tTex1di1[c1]); // in Fn1(g_tTex1du1[c1]); // in Fn2(g_tTex1df1[c1]); // out Fn2(g_tTex1di1[c1]); // out Fn2(g_tTex1du1[c1]); // out // Test increment operators // pre-ops ++g_tTex1df1[c1]; ++g_tTex1di1[c1]; ++g_tTex1du1[c1]; --g_tTex1df1[c1]; --g_tTex1di1[c1]; --g_tTex1du1[c1]; // post-ops g_tTex1df1[c1]++; g_tTex1du1[c1]--; g_tTex1di1[c1]++; g_tTex1df1[c1]--; g_tTex1di1[c1]++; g_tTex1du1[c1]--; // read and write g_tTex1df1[1] = g_tTex2df1[int2(2, 3)]; psout.Color = 1.0; return psout; }