void TestIntMatTypes() { int1x1 i1x1; int2x1 i2x1; int3x1 i3x1; int4x1 i4x1; int1x2 i1x2; int2x2 i2x2; int3x2 i3x2; int4x2 i4x2; int1x3 i1x3; int2x3 i2x3; int3x3 i3x3; int4x3 i4x3; int1x4 i1x4; int2x4 i2x4; int3x4 i3x4; int4x4 i4x4; // TODO: Currently SPIR-V disallows Nx1 or 1xN mats. int1x1 r00 = transpose(i1x1); int1x2 r01 = transpose(i2x1); int1x3 r02 = transpose(i3x1); int1x4 r03 = transpose(i4x1); int2x1 r10 = transpose(i1x2); int2x2 r11 = transpose(i2x2); int2x3 r12 = transpose(i3x2); int2x4 r13 = transpose(i4x2); int3x1 r20 = transpose(i1x3); int3x2 r21 = transpose(i2x3); int3x3 r22 = transpose(i3x3); int3x4 r23 = transpose(i4x3); int4x1 r30 = transpose(i1x4); int4x2 r31 = transpose(i2x4); int4x3 r32 = transpose(i3x4); int4x4 r33 = transpose(i4x4); } void TestUintMatTypes() { uint1x1 u1x1; uint2x1 u2x1; uint3x1 u3x1; uint4x1 u4x1; uint1x2 u1x2; uint2x2 u2x2; uint3x2 u3x2; uint4x2 u4x2; uint1x3 u1x3; uint2x3 u2x3; uint3x3 u3x3; uint4x3 u4x3; uint1x4 u1x4; uint2x4 u2x4; uint3x4 u3x4; uint4x4 u4x4; // TODO: Currently SPIR-V disallows Nx1 or 1xN mats. uint1x1 r00 = transpose(u1x1); uint1x2 r01 = transpose(u2x1); uint1x3 r02 = transpose(u3x1); uint1x4 r03 = transpose(u4x1); uint2x1 r10 = transpose(u1x2); uint2x2 r11 = transpose(u2x2); uint2x3 r12 = transpose(u3x2); uint2x4 r13 = transpose(u4x2); uint3x1 r20 = transpose(u1x3); uint3x2 r21 = transpose(u2x3); uint3x3 r22 = transpose(u3x3); uint3x4 r23 = transpose(u4x3); uint4x1 r30 = transpose(u1x4); uint4x2 r31 = transpose(u2x4); uint4x3 r32 = transpose(u3x4); uint4x4 r33 = transpose(u4x4); } struct PS_OUTPUT { float4 color : SV_Target0; }; PS_OUTPUT main() { PS_OUTPUT ps_output; ps_output.color = float4(0,0,0,0); return ps_output; };