layout(set=3,binding=5) tbuffer tbufName { layout(offset = 16) float4 v1; }; layout(push_constant) tbuffer tbufName2 { float4 v5; }; layout(constant_id=17) const int specConst = 10; float4 PixelShaderFunction(float4 input) : COLOR0 { return input + v1 + v5; }