struct PS_OUTPUT { float4 color : SV_Target0; }; int i; uint u; float f; bool b; int2 i2; uint2 u2; float2 f2; bool2 b2; PS_OUTPUT main() { uint r00 = countbits(f); uint2 r01 = reversebits(f2); PS_OUTPUT ps_output; ps_output.color = float4(0,0,0,0); return ps_output; };