uint PixelShaderFunctionS(float inF0) { return f32tof16(inF0); } uint1 PixelShaderFunction1(float1 inF0) { return f32tof16(inF0); } uint2 PixelShaderFunction2(float2 inF0) { return f32tof16(inF0); } uint3 PixelShaderFunction3(float3 inF0) { return f32tof16(inF0); } uint4 PixelShaderFunction(float4 inF0) { return f32tof16(inF0); } float4 main() : SV_Target0 { return 0; }