float PixelShaderFunctionS(uint inF0) { return f16tof32(inF0); } float1 PixelShaderFunction1(uint1 inF0) { return f16tof32(inF0); } float2 PixelShaderFunction2(uint2 inF0) { return f16tof32(inF0); } float3 PixelShaderFunction3(uint3 inF0) { return f16tof32(inF0); } float4 PixelShaderFunction(uint4 inF0) { return f16tof32(inF0); } float4 main() : SV_Target0 { return 0; }