float PixelShaderFunction(double inDV1a, double inDV1b, double inDV1c, double2 inDV2, double3 inDV3, double4 inDV4, uint inU1a, uint inU1b) { double r00 = fma(inDV1a, inDV1b, inDV1c); double r01 = asdouble(inU1a, inU1b); return 0.0; }