SamplerState g_sSamp : register(s0); [[spv::format_rgba32f]] RWTexture1D g_tTex1df4 : register(t0); [[spv::format_rg32f]] RWTexture1D g_tTex1di4; [[spv::format_rgba8snorm]] RWTexture1D g_tTex1du4; [[spv::format_rgba8i]] RWTexture2D g_tTex2df4; [[spv::format_r11fg11fb10f]] RWTexture2D g_tTex2di4; [[spv::format_r8snorm]] RWTexture2D g_tTex2du4; [[spv::format_rg8]] [[spv::nonwritable]] RWTexture3D g_tTex3df4; [[spv::format_rgba16i]] [[spv::nonreadable]] RWTexture3D g_tTex3di4; [[spv::format_r8i]] [[spv::nonwritable]] [[spv::nonreadable]] RWTexture3D g_tTex3du4; [[spv::format_rgba8ui]] RWTexture1DArray g_tTex1df4a; [[spv::format_rg32ui]] RWTexture1DArray g_tTex1di4a; [[spv::format_r16ui]] RWTexture1DArray g_tTex1du4a; [[spv::format_rgb10a2ui]] RWTexture2DArray g_tTex2df4a; [[spv::format_r8ui]] RWTexture2DArray g_tTex2di4a; [[spv::format_rgba16f]] RWTexture2DArray g_tTex2du4a; [[spv::format_rgba8 ]] RWTexture2DArray g_tTex01; [[spv::format_rg16f ]] RWTexture2DArray g_tTex02; [[spv::format_r16f ]] RWTexture2DArray g_tTex03; [[spv::format_rgb10a2 ]] RWTexture2DArray g_tTex04; [[spv::format_rg16 ]] RWTexture2DArray g_tTex05; [[spv::format_r32f ]] RWTexture2DArray g_tTex06; [[spv::format_rgba16 ]] RWTexture2DArray g_tTex07; [[spv::format_r16 ]] RWTexture2DArray g_tTex08; [[spv::format_r8 ]] RWTexture2DArray g_tTex09; [[spv::format_rgba16snorm ]] RWTexture2DArray g_tTex10; [[spv::format_rg16snorm ]] RWTexture2DArray g_tTex11; [[spv::format_r16snorm ]] RWTexture2DArray g_tTex12; [[spv::format_r8snorm ]] RWTexture2DArray g_tTex13; [[spv::format_rgba32i ]] RWTexture2DArray g_tTex14; [[spv::format_r32i ]] RWTexture2DArray g_tTex15; [[spv::format_r32ui ]] RWTexture2DArray g_tTex16; [[spv::format_rg16i ]] RWTexture2DArray g_tTex17; [[spv::format_r16i ]] RWTexture2DArray g_tTex18; [[spv::format_rg32i ]] RWTexture2DArray g_tTex19; [[spv::format_rg8i ]] RWTexture2DArray g_tTex20; [[spv::format_rg8ui ]] RWTexture2DArray g_tTex21; [[spv::format_rgba32ui ]] RWTexture2DArray g_tTex22; [[spv::format_rgba16ui ]] RWTexture2DArray g_tTex23; [[spv::format_rg32ui ]] RWTexture2DArray g_tTex24; [[spv::format_rg16ui ]] RWTexture2DArray g_tTex25; struct PS_OUTPUT { float4 Color : SV_Target0; float Depth : SV_Depth; }; PS_OUTPUT main() { PS_OUTPUT psout; psout.Color = 1.0; psout.Depth = 1.0; return psout; }