void f0() { for (;;) ; } void f1(float4 input) { for (++input; ; ) ; } void f2(float4 input) { [unroll] for (; any(input != input); ) {} } float f3(float4 input) { for (; any(input != input); ) { return -input; } } float f4(float4 input) { for (--input; any(input != input); input += 2) { return -input; } } void f5(float4 input) { for (;;) if (input.x > 2.0) break; } void f6(float4 input) { for (;;) if (input.x > 2.0) continue; } void f99() { for (int first = 0, second = 1; ;) first + second; } void f100(float ii) { for (--ii, --ii, --ii;;) ii; } float4 PixelShaderFunction(float4 input) : COLOR0 { f0(); f1(input); f2(input); f3(input); f4(input); f5(input); f6(input); float ii; for (int ii = -1; ii < 3; ++ii) if (ii == 2) continue; --ii; f99(); for ( int i = 0, count = int(ii); i < count; i++ ); for (float first = 0, second[2], third; first < second[0]; ++second[1]) first + second[1] + third; f100(ii); return input; }