struct OutParam { float2 v; int2 i; }; void fun(out OutParam op) { op.v = float2(0.4); op.i = int2(7); } float4 PixelShaderFunction(float4 input, out float4 out1, out OutParam out2, out OutParam out3) : COLOR0 { out1 = input; out2.v = 2.0; out2.i = 3; OutParam local; local.v = 12.0; local.i = 13; fun(out3); return out1; }