// Test vec2 tessellation coordinate: the IO form should be a vec3, copied to a vec2 // at the entry point boundary. struct ds_in_t { float4 pos : POSITION; float3 norm : TEXCOORD0; }; struct pcf_in_t { float flTessFactor [3] : SV_TessFactor; float flInsideTessFactor : SV_InsideTessFactor; }; struct gs_in_t { float4 pos : POSITION; float3 norm : TEXCOORD0; }; [domain ( "isoline" )] gs_in_t main (const OutputPatch i, float2 tesscoord : SV_DomainLocation, pcf_in_t pcf_data ) { gs_in_t o; o.pos = i[0].pos + tesscoord.x; o.norm = i[0].norm + tesscoord.y; return o; }