// This will test having the PCF input to the domain shader not be given at the end of // the argument list. We must move it to the end of the linkage in this case. struct ds_in_t { float4 pos : POSITION; float3 norm : TEXCOORD0; }; struct pcf_in_t { float flTessFactor [3] : SV_TessFactor; float flInsideTessFactor : SV_InsideTessFactor; float foo : PCF_FOO; }; struct gs_in_t { float4 pos : POSITION; float3 norm : TEXCOORD0; }; [domain ( "tri" )] gs_in_t main (pcf_in_t pcf_data, const OutputPatch i, float3 tesscoord : SV_DomainLocation) { gs_in_t o; o.pos = i[0].pos + tesscoord.x; o.norm = i[0].norm + tesscoord.y; tesscoord.z; return o; }