int main() : SV_TARGET { // integer mat constructors const int4x4 var441 = { 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 }; const int4x4 var442 = int4x4( 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 ); int4x4 var443 = { 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 }; int4x4 var444 = int4x4( 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 ); const int4x2 var421 = { 0,1, 1,1, 1,0, 0,0 }; const int4x2 var422 = int4x2( 0,1, 1,1, 1,0, 0,0 ); int4x2 var423 = { 0,1, 1,1, 1,0, 0,0 }; int4x2 var424 = int4x2( 0,1, 1,1, 1,0, 0,0 ); const int3x2 var321 = { 0,1, 1,1, 1,0 }; const int3x2 var322 = int3x2( 0,1, 1,1, 1,0 ); int3x2 var323 = { 0,1, 1,1, 1,0 }; int3x2 var234 = int3x2( 0,1, 1,1, 1,0); // unsigned integer mat constructors const uint4x4 uvar441 = { 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 }; const uint4x4 uvar442 = uint4x4( 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 ); uint4x4 uvar443 = { 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 }; uint4x4 uvar444 = uint4x4( 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 ); const uint4x2 uvar421 = { 0,1, 1,1, 1,0, 0,0 }; const uint4x2 uvar422 = uint4x2( 0,1, 1,1, 1,0, 0,0 ); uint4x2 uvar423 = { 0,1, 1,1, 1,0, 0,0 }; uint4x2 uvar424 = uint4x2( 0,1, 1,1, 1,0, 0,0 ); const uint3x2 uvar321 = { 0,1, 1,1, 1,0 }; const uint3x2 uvar322 = uint3x2( 0,1, 1,1, 1,0 ); uint3x2 uvar323 = { 0,1, 1,1, 1,0 }; uint3x2 uvar234 = uint3x2( 0,1, 1,1, 1,0); // boolean mat constructors const bool4x4 bvar441 = { 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 }; const bool4x4 bvar442 = bool4x4( 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 ); bool4x4 bvar443 = { 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 }; bool4x4 bvar444 = bool4x4( 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 ); const bool4x2 bvar421 = { 0,1, 1,1, 1,0, 0,0 }; const bool4x2 bvar422 = bool4x2( 0,1, 1,1, 1,0, 0,0 ); bool4x2 bvar423 = { 0,1, 1,1, 1,0, 0,0 }; bool4x2 bvar424 = bool4x2( 0,1, 1,1, 1,0, 0,0 ); const bool3x2 bvar321 = { 0,1, 1,1, 1,0 }; const bool3x2 bvar322 = bool3x2( 0,1, 1,1, 1,0 ); bool3x2 bvar323 = { 0,1, 1,1, 1,0 }; bool3x2 bvar234 = bool3x2( 0,1, 1,1, 1,0); return 0; }