float4 main() : SV_POSITION { int4 int4_array[3]; float4 float4_array_times[2] = (float4[2])int4_array; float2 float2_array_times2[4] = (float2[4])int4_array; int4 int4_array2[2] = (int4[2])int4_array; int int1_array[2] = (int[2])int4_array; return (float4)0.0; }