uniform float4 uf4; void Bug1( float4 a ) { float4 v04 = float4( 0.0, 0.0, 0.0, 0.0 ); float v01 = 0.0; bool4 r00 = a == v04; bool4 r01 = a != v04; bool4 r02 = a < v04; bool4 r03 = a > v04; bool4 r10 = a == v01; bool4 r11 = a != v01; bool4 r12 = a < v01; bool4 r13 = a > v01; bool4 r20 = v01 == a; bool4 r21 = v01 != a; bool4 r22 = v01 < a; bool4 r23 = v01 > a; } struct PS_OUTPUT { float4 Color : SV_Target0; }; PS_OUTPUT main() { PS_OUTPUT psout; psout.Color = 0; return psout; }