void main(out float4 pos : SV_Position, out float2 clip[2] : SV_ClipDistance, // array of vector float out float2 cull[2] : SV_CullDistance) // array of vector float { pos = 1.0f.xxxx; clip[0].x = 0.5f; clip[0].y = 0.6f; clip[1].x = 0.7f; clip[1].y = 0.8f; cull[0].x = 0.525f; cull[0].y = 0.625f; cull[1].x = 0.725f; cull[1].y = 0.825f; }