#version 450 layout(push_constant) uniform Material { int a; } mat; // ERROR, can't use push_constant layout(set = 0, binding = 0, std140) uniform Bt1 { int a; } bt1; layout(set = 1, binding = 0, std140) uniform Bt2 { int a; } bt2; // ERROR, set has to be 0 layout(shared) uniform Bt3 { int a; } bt3; // ERROR, no shared, no binding layout(packed) uniform Bt4 { int a; } bt4; // ERROR, no shared, no binding void main() { gl_VertexIndex; // ERROR, not preset gl_InstanceIndex; // ERROR, not present gl_VertexID; gl_InstanceID; gl_DepthRangeParameters; // ERROR, not present } uniform sampler s; // ERROR, no sampler