#version 450 #ifdef GL_SPIRV #error GL_SPIRV is set ( correct, not an error ) #if GL_SPIRV == 100 #error GL_SPIR is 100 #endif #endif void main() { } uniform float f; // ERROR, no location layout(location = 2) uniform float g; uniform sampler2D s1; // ERROR, no binding layout(location = 3) uniform sampler2D s2; // ERROR, no binding void noise() { noise1(vec4(1)); noise2(4.0); noise3(vec2(3)); noise4(1); } uniform atomic_uint atomic; // ERROR, no binding layout(input_attachment_index = 1) uniform subpassInput sub; // ERROR, no inputs