#version 320 es #extension GL_KHR_shader_subgroup_clustered: enable layout (local_size_x = 8) in; layout(binding = 0) buffer Buffers { vec4 f4; ivec4 i4; uvec4 u4; } data[4]; void main() { int a = 1; const int aConst = 1; uint invocation = (gl_SubgroupInvocationID + gl_SubgroupSize) % 4u; data[0].f4.xy = subgroupClusteredAdd(data[1].f4.xy, 0u); // ERROR, less than 1 data[0].f4.x = subgroupClusteredMul(data[0].f4.x, 3u); // ERROR, not a power of 2 data[1].i4.xy = subgroupClusteredMin(data[1].i4.xy, 8u); data[1].i4.xyz = subgroupClusteredMin(data[2].i4.xyz, 6u); // ERROR, not a power of 2 data[3].i4.x = subgroupClusteredOr(data[0].i4.x, uint(a)); // ERROR, not constant data[3].i4.xy = subgroupClusteredOr(data[1].i4.xy, uint(aConst)); data[0].i4.x = subgroupClusteredXor(data[0].i4.x, uint(1 + a)); // ERROR, not constant data[0].i4.xy = subgroupClusteredXor(data[1].i4.xy, uint(aConst + a)); // ERROR, not constant data[0].i4.xyz = subgroupClusteredXor(data[2].i4.xyz, uint(1 + aConst)); }