#version 460 layout (location = 0) in vec2 in_UV; layout (set=0, binding=0) uniform texture2D u_Tex; layout (set=0, binding=0) uniform sampler u_Sampler; layout (location = 0) out vec4 out_Color; void main() { vec4 color = texture(sampler2D(u_Tex, u_Sampler), in_UV); out_Color = color; }