#version 450 #extension GL_KHR_shader_subgroup_clustered: enable layout (local_size_x = 8) in; layout(binding = 0) buffer Buffers { vec4 f4; ivec4 i4; uvec4 u4; dvec4 d4; } data[4]; void main() { int a = 1; const int aConst = 1; uint invocation = (gl_SubgroupInvocationID + gl_SubgroupSize) % 4; data[invocation].f4.xy = subgroupClusteredAdd(data[1].f4.xy, 0); // ERROR, less than 1 data[invocation].f4.x = subgroupClusteredMul(data[0].f4.x, 3); // ERROR, not a power of 2 data[invocation].i4.xy = subgroupClusteredMin(data[1].i4.xy, 8); data[invocation].i4.xyz = subgroupClusteredMin(data[2].i4.xyz, 6); // ERROR, not a power of 2 data[invocation].f4.x = subgroupClusteredMax(data[0].f4.x, -1); // ERROR, less than 1 data[invocation].i4 = subgroupClusteredAnd(data[3].i4, -3); // ERROR, less than 1 data[invocation].i4.x = subgroupClusteredOr(data[0].i4.x, a); // ERROR, not constant data[invocation].i4.xy = subgroupClusteredOr(data[1].i4.xy, aConst); data[invocation].i4.x = subgroupClusteredXor(data[0].i4.x, 1 + a); // ERROR, not constant data[invocation].i4.xy = subgroupClusteredXor(data[1].i4.xy, aConst + a); // ERROR, not constant data[invocation].i4.xyz = subgroupClusteredXor(data[2].i4.xyz, 1 + aConst); }