#version 450 #extension GL_KHR_shader_subgroup_ballot: enable layout (local_size_x = 8, local_size_y = 8, local_size_z = 1) in; layout(binding = 0) buffer Buffers { vec4 f4; ivec4 i4; uvec4 u4; dvec4 d4; } data[4]; void main() { uint invocation = (gl_SubgroupInvocationID + gl_SubgroupSize) % 4; uvec4 relMask = gl_SubgroupEqMask + gl_SubgroupGeMask + gl_SubgroupGtMask + gl_SubgroupLeMask + gl_SubgroupLtMask; uvec4 result = subgroupBallot(true); data[invocation].u4.x = subgroupBallotBitCount(result); data[invocation].u4.y = subgroupBallotBitExtract(result, 0) ? 1 : 0; data[invocation].u4.z = subgroupBallotInclusiveBitCount(result) + subgroupBallotExclusiveBitCount(result); data[invocation].u4.w = subgroupBallotFindLSB(result) + subgroupBallotFindMSB(result); data[invocation].f4.x = subgroupBroadcast(data[0].f4.x, invocation); // ERROR: not constant }