#version 450 #extension GL_EXT_shader_explicit_arithmetic_types: enable int64_t func(int8_t a, int16_t b, int16_t c) { return int64_t(a | b + c); } int64_t func(int8_t a, int16_t b, int32_t c) { return int64_t(a | b - c); } int64_t func(int32_t a, int32_t b, int32_t c) { return int64_t(a / b + c); } int64_t func(float16_t a, float16_t b, float32_t c) { return int64_t(a - b * c); } int64_t func(float16_t a, int16_t b, float32_t c) { return int64_t(a - b * c); } void main() { int8_t x; int16_t y; int32_t z; int64_t w; float16_t f16; float64_t f64; int64_t b1 = func(x, y, z); int64_t b2 = func(y, y, z); // tie int64_t b3 = func(y, y, w); // No match int64_t b4 = func(y, z, f16); // No match int64_t b5 = func(y, y, f16); int64_t b7 = func(f16, f16, y); int64_t b8 = func(f16, f16, f64); // No match int64_t b9 = func(f16, x, f16); // tie }