#version 140 #extension GL_ARB_fragment_coord_conventions: require #extension GL_ARB_explicit_attrib_location : enable #ifdef GL_ES precision mediump float; #endif in vec4 i; layout (origin_upper_left,pixel_center_integer) in vec4 gl_FragCoord; layout (location = 0) out vec4 myColor; const float eps=0.001; void main() { myColor = vec4(0.2); if (gl_FragCoord.y >= 10) { myColor.b = 0.8; } if (gl_FragCoord.y == trunc(gl_FragCoord.y)) { myColor.g = 0.8; } if (gl_FragCoord.x == trunc(gl_FragCoord.x)) { myColor.r = 0.8; } vec4 diff = gl_FragCoord - i; if (abs(diff.z)>eps) myColor.b = 0.5; if (abs(diff.w)>eps) myColor.a = 0.5; }