hlsl.type.half.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:3 Function Definition: @main( ( temp 4-component vector of float) 0:3 Function Parameters: 0:? Sequence 0:4 Sequence 0:4 move second child to first child ( temp float) 0:4 'h0' ( temp float) 0:4 Constant: 0:4 0.000000 0:5 Sequence 0:5 move second child to first child ( temp 1-component vector of float) 0:5 'h1' ( temp 1-component vector of float) 0:5 Constant: 0:5 1.000000 0:6 Sequence 0:6 move second child to first child ( temp 2-component vector of float) 0:6 'h2' ( temp 2-component vector of float) 0:6 Constant: 0:6 2.000000 0:6 2.000000 0:7 Sequence 0:7 move second child to first child ( temp 3-component vector of float) 0:7 'h3' ( temp 3-component vector of float) 0:7 Constant: 0:7 3.000000 0:7 3.000000 0:7 3.000000 0:8 Sequence 0:8 move second child to first child ( temp 4-component vector of float) 0:8 'h4' ( temp 4-component vector of float) 0:8 Constant: 0:8 4.000000 0:8 4.000000 0:8 4.000000 0:8 4.000000 0:15 Sequence 0:15 move second child to first child ( temp 2X2 matrix of float) 0:15 'h22' ( temp 2X2 matrix of float) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:16 Sequence 0:16 move second child to first child ( temp 2X3 matrix of float) 0:16 'h23' ( temp 2X3 matrix of float) 0:16 Constant: 0:16 4.900000 0:16 4.900000 0:16 4.900000 0:16 4.900000 0:16 4.900000 0:16 4.900000 0:27 Branch: Return with expression 0:27 Construct vec4 ( temp 4-component vector of float) 0:27 add ( temp float) 0:27 add ( temp float) 0:27 direct index ( temp float) 0:27 direct index ( temp 3-component vector of float) 0:27 'h23' ( temp 2X3 matrix of float) 0:27 Constant: 0:27 0 (const int) 0:27 Constant: 0:27 0 (const int) 0:27 direct index ( temp float) 0:27 'h4' ( temp 4-component vector of float) 0:27 Constant: 0:27 1 (const int) 0:27 'h0' ( temp float) 0:3 Function Definition: main( ( temp void) 0:3 Function Parameters: 0:? Sequence 0:3 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:3 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:3 Function Definition: @main( ( temp 4-component vector of float) 0:3 Function Parameters: 0:? Sequence 0:4 Sequence 0:4 move second child to first child ( temp float) 0:4 'h0' ( temp float) 0:4 Constant: 0:4 0.000000 0:5 Sequence 0:5 move second child to first child ( temp 1-component vector of float) 0:5 'h1' ( temp 1-component vector of float) 0:5 Constant: 0:5 1.000000 0:6 Sequence 0:6 move second child to first child ( temp 2-component vector of float) 0:6 'h2' ( temp 2-component vector of float) 0:6 Constant: 0:6 2.000000 0:6 2.000000 0:7 Sequence 0:7 move second child to first child ( temp 3-component vector of float) 0:7 'h3' ( temp 3-component vector of float) 0:7 Constant: 0:7 3.000000 0:7 3.000000 0:7 3.000000 0:8 Sequence 0:8 move second child to first child ( temp 4-component vector of float) 0:8 'h4' ( temp 4-component vector of float) 0:8 Constant: 0:8 4.000000 0:8 4.000000 0:8 4.000000 0:8 4.000000 0:15 Sequence 0:15 move second child to first child ( temp 2X2 matrix of float) 0:15 'h22' ( temp 2X2 matrix of float) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:16 Sequence 0:16 move second child to first child ( temp 2X3 matrix of float) 0:16 'h23' ( temp 2X3 matrix of float) 0:16 Constant: 0:16 4.900000 0:16 4.900000 0:16 4.900000 0:16 4.900000 0:16 4.900000 0:16 4.900000 0:27 Branch: Return with expression 0:27 Construct vec4 ( temp 4-component vector of float) 0:27 add ( temp float) 0:27 add ( temp float) 0:27 direct index ( temp float) 0:27 direct index ( temp 3-component vector of float) 0:27 'h23' ( temp 2X3 matrix of float) 0:27 Constant: 0:27 0 (const int) 0:27 Constant: 0:27 0 (const int) 0:27 direct index ( temp float) 0:27 'h4' ( temp 4-component vector of float) 0:27 Constant: 0:27 1 (const int) 0:27 'h0' ( temp float) 0:3 Function Definition: main( ( temp void) 0:3 Function Parameters: 0:? Sequence 0:3 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:3 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80009 // Id's are bound by 60 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 58 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 9 "@main(" Name 12 "h0" Name 14 "h1" Name 18 "h2" Name 23 "h3" Name 27 "h4" Name 32 "h22" Name 38 "h23" Name 58 "@entryPointOutput" Decorate 58(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeFunction 7(fvec4) 11: TypePointer Function 6(float) 13: 6(float) Constant 0 15: 6(float) Constant 1065353216 16: TypeVector 6(float) 2 17: TypePointer Function 16(fvec2) 19: 6(float) Constant 1073741824 20: 16(fvec2) ConstantComposite 19 19 21: TypeVector 6(float) 3 22: TypePointer Function 21(fvec3) 24: 6(float) Constant 1077936128 25: 21(fvec3) ConstantComposite 24 24 24 26: TypePointer Function 7(fvec4) 28: 6(float) Constant 1082130432 29: 7(fvec4) ConstantComposite 28 28 28 28 30: TypeMatrix 16(fvec2) 2 31: TypePointer Function 30 33: 16(fvec2) ConstantComposite 15 19 34: 16(fvec2) ConstantComposite 24 28 35: 30 ConstantComposite 33 34 36: TypeMatrix 21(fvec3) 2 37: TypePointer Function 36 39: 6(float) Constant 1084017869 40: 21(fvec3) ConstantComposite 39 39 39 41: 36 ConstantComposite 40 40 42: TypeInt 32 1 43: 42(int) Constant 0 44: TypeInt 32 0 45: 44(int) Constant 0 48: 44(int) Constant 1 57: TypePointer Output 7(fvec4) 58(@entryPointOutput): 57(ptr) Variable Output 4(main): 2 Function None 3 5: Label 59: 7(fvec4) FunctionCall 9(@main() Store 58(@entryPointOutput) 59 Return FunctionEnd 9(@main(): 7(fvec4) Function None 8 10: Label 12(h0): 11(ptr) Variable Function 14(h1): 11(ptr) Variable Function 18(h2): 17(ptr) Variable Function 23(h3): 22(ptr) Variable Function 27(h4): 26(ptr) Variable Function 32(h22): 31(ptr) Variable Function 38(h23): 37(ptr) Variable Function Store 12(h0) 13 Store 14(h1) 15 Store 18(h2) 20 Store 23(h3) 25 Store 27(h4) 29 Store 32(h22) 35 Store 38(h23) 41 46: 11(ptr) AccessChain 38(h23) 43 45 47: 6(float) Load 46 49: 11(ptr) AccessChain 27(h4) 48 50: 6(float) Load 49 51: 6(float) FAdd 47 50 52: 6(float) Load 12(h0) 53: 6(float) FAdd 51 52 54: 7(fvec4) CompositeConstruct 53 53 53 53 ReturnValue 54 FunctionEnd