hlsl.hull.1.tesc Shader version: 500 vertices = 4 vertex spacing = equal_spacing 0:? Sequence 0:26 Function Definition: @main(struct-VS_OUT-vf31[4];u1; ( temp structure{ temp 3-component vector of float cpoint}) 0:26 Function Parameters: 0:26 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint}) 0:26 'm_cpid' ( in uint) 0:? Sequence 0:28 move second child to first child ( temp 3-component vector of float) 0:28 cpoint: direct index for structure ( temp 3-component vector of float) 0:28 'output' ( temp structure{ temp 3-component vector of float cpoint}) 0:28 Constant: 0:28 0 (const int) 0:28 cpoint: direct index for structure ( temp 3-component vector of float) 0:28 direct index ( temp structure{ temp 3-component vector of float cpoint}) 0:28 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint}) 0:28 Constant: 0:28 0 (const int) 0:28 Constant: 0:28 0 (const int) 0:29 Branch: Return with expression 0:29 'output' ( temp structure{ temp 3-component vector of float cpoint}) 0:26 Function Definition: main( ( temp void) 0:26 Function Parameters: 0:? Sequence 0:26 move second child to first child ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) 0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) 0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint}) 0:26 move second child to first child ( temp uint) 0:? 'm_cpid' ( temp uint) 0:? 'm_cpid' ( in uint InvocationID) 0:26 move second child to first child ( temp structure{ temp 3-component vector of float cpoint}) 0:26 indirect index (layout( location=0) out structure{ temp 3-component vector of float cpoint}) 0:? '@entryPointOutput' (layout( location=0) out 4-element array of structure{ temp 3-component vector of float cpoint}) 0:? 'm_cpid' ( in uint InvocationID) 0:26 Function Call: @main(struct-VS_OUT-vf31[4];u1; ( temp structure{ temp 3-component vector of float cpoint}) 0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) 0:? 'm_cpid' ( temp uint) 0:? Barrier ( temp void) 0:? Test condition and select ( temp void) 0:? Condition 0:? Compare Equal ( temp bool) 0:? 'm_cpid' ( in uint InvocationID) 0:? Constant: 0:? 0 (const int) 0:? true case 0:? Sequence 0:? move second child to first child ( temp structure{ temp 2-element array of float edges}) 0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges}) 0:? Function Call: PCF(u1; ( temp structure{ temp 2-element array of float edges}) 0:? 'pid' ( in uint PrimitiveID) 0:? Sequence 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 0 (const int) 0:? direct index ( temp float) 0:? edges: direct index for structure ( temp 2-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 0 (const int) 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 1 (const int) 0:? direct index ( temp float) 0:? edges: direct index for structure ( temp 2-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 1 (const int) 0:33 Function Definition: PCF(u1; ( temp structure{ temp 2-element array of float edges}) 0:33 Function Parameters: 0:33 'pid' ( in uint) 0:? Sequence 0:36 move second child to first child ( temp float) 0:36 direct index ( temp float) 0:36 edges: direct index for structure ( temp 2-element array of float) 0:36 'output' ( temp structure{ temp 2-element array of float edges}) 0:36 Constant: 0:36 0 (const int) 0:36 Constant: 0:36 0 (const int) 0:36 Constant: 0:36 2.000000 0:37 move second child to first child ( temp float) 0:37 direct index ( temp float) 0:37 edges: direct index for structure ( temp 2-element array of float) 0:37 'output' ( temp structure{ temp 2-element array of float edges}) 0:37 Constant: 0:37 0 (const int) 0:37 Constant: 0:37 1 (const int) 0:37 Constant: 0:37 8.000000 0:38 Branch: Return with expression 0:38 'output' ( temp structure{ temp 2-element array of float edges}) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-element array of structure{ temp 3-component vector of float cpoint}) 0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint}) 0:? 'm_cpid' ( in uint InvocationID) 0:? 'pid' ( in uint PrimitiveID) 0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) Linked tessellation control stage: Shader version: 500 vertices = 4 vertex spacing = equal_spacing 0:? Sequence 0:26 Function Definition: @main(struct-VS_OUT-vf31[4];u1; ( temp structure{ temp 3-component vector of float cpoint}) 0:26 Function Parameters: 0:26 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint}) 0:26 'm_cpid' ( in uint) 0:? Sequence 0:28 move second child to first child ( temp 3-component vector of float) 0:28 cpoint: direct index for structure ( temp 3-component vector of float) 0:28 'output' ( temp structure{ temp 3-component vector of float cpoint}) 0:28 Constant: 0:28 0 (const int) 0:28 cpoint: direct index for structure ( temp 3-component vector of float) 0:28 direct index ( temp structure{ temp 3-component vector of float cpoint}) 0:28 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint}) 0:28 Constant: 0:28 0 (const int) 0:28 Constant: 0:28 0 (const int) 0:29 Branch: Return with expression 0:29 'output' ( temp structure{ temp 3-component vector of float cpoint}) 0:26 Function Definition: main( ( temp void) 0:26 Function Parameters: 0:? Sequence 0:26 move second child to first child ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) 0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) 0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint}) 0:26 move second child to first child ( temp uint) 0:? 'm_cpid' ( temp uint) 0:? 'm_cpid' ( in uint InvocationID) 0:26 move second child to first child ( temp structure{ temp 3-component vector of float cpoint}) 0:26 indirect index (layout( location=0) out structure{ temp 3-component vector of float cpoint}) 0:? '@entryPointOutput' (layout( location=0) out 4-element array of structure{ temp 3-component vector of float cpoint}) 0:? 'm_cpid' ( in uint InvocationID) 0:26 Function Call: @main(struct-VS_OUT-vf31[4];u1; ( temp structure{ temp 3-component vector of float cpoint}) 0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) 0:? 'm_cpid' ( temp uint) 0:? Barrier ( temp void) 0:? Test condition and select ( temp void) 0:? Condition 0:? Compare Equal ( temp bool) 0:? 'm_cpid' ( in uint InvocationID) 0:? Constant: 0:? 0 (const int) 0:? true case 0:? Sequence 0:? move second child to first child ( temp structure{ temp 2-element array of float edges}) 0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges}) 0:? Function Call: PCF(u1; ( temp structure{ temp 2-element array of float edges}) 0:? 'pid' ( in uint PrimitiveID) 0:? Sequence 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 0 (const int) 0:? direct index ( temp float) 0:? edges: direct index for structure ( temp 2-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 0 (const int) 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 1 (const int) 0:? direct index ( temp float) 0:? edges: direct index for structure ( temp 2-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 1 (const int) 0:33 Function Definition: PCF(u1; ( temp structure{ temp 2-element array of float edges}) 0:33 Function Parameters: 0:33 'pid' ( in uint) 0:? Sequence 0:36 move second child to first child ( temp float) 0:36 direct index ( temp float) 0:36 edges: direct index for structure ( temp 2-element array of float) 0:36 'output' ( temp structure{ temp 2-element array of float edges}) 0:36 Constant: 0:36 0 (const int) 0:36 Constant: 0:36 0 (const int) 0:36 Constant: 0:36 2.000000 0:37 move second child to first child ( temp float) 0:37 direct index ( temp float) 0:37 edges: direct index for structure ( temp 2-element array of float) 0:37 'output' ( temp structure{ temp 2-element array of float edges}) 0:37 Constant: 0:37 0 (const int) 0:37 Constant: 0:37 1 (const int) 0:37 Constant: 0:37 8.000000 0:38 Branch: Return with expression 0:38 'output' ( temp structure{ temp 2-element array of float edges}) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-element array of structure{ temp 3-component vector of float cpoint}) 0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint}) 0:? 'm_cpid' ( in uint InvocationID) 0:? 'pid' ( in uint PrimitiveID) 0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) // Module Version 10000 // Generated by (magic number): 80002 // Id's are bound by 89 Capability Tessellation 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint TessellationControl 4 "main" 40 44 48 65 71 ExecutionMode 4 OutputVertices 4 ExecutionMode 4 Isolines ExecutionMode 4 SpacingEqual Source HLSL 500 Name 4 "main" Name 8 "VS_OUT" MemberName 8(VS_OUT) 0 "cpoint" Name 14 "HS_OUT" MemberName 14(HS_OUT) 0 "cpoint" Name 18 "@main(struct-VS_OUT-vf31[4];u1;" Name 16 "ip" Name 17 "m_cpid" Name 22 "HS_CONSTANT_OUT" MemberName 22(HS_CONSTANT_OUT) 0 "edges" Name 25 "PCF(u1;" Name 24 "pid" Name 28 "output" Name 38 "ip" Name 40 "ip" Name 42 "m_cpid" Name 44 "m_cpid" Name 48 "@entryPointOutput" Name 50 "param" Name 52 "param" Name 64 "@patchConstantResult" Name 65 "pid" Name 66 "param" Name 71 "@patchConstantOutput.edges" Name 81 "output" Decorate 40(ip) Location 0 Decorate 44(m_cpid) BuiltIn InvocationId Decorate 48(@entryPointOutput) Location 0 Decorate 65(pid) BuiltIn PrimitiveId Decorate 71(@patchConstantOutput.edges) Patch Decorate 71(@patchConstantOutput.edges) BuiltIn TessLevelOuter 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 3 8(VS_OUT): TypeStruct 7(fvec3) 9: TypeInt 32 0 10: 9(int) Constant 4 11: TypeArray 8(VS_OUT) 10 12: TypePointer Function 11 13: TypePointer Function 9(int) 14(HS_OUT): TypeStruct 7(fvec3) 15: TypeFunction 14(HS_OUT) 12(ptr) 13(ptr) 20: 9(int) Constant 2 21: TypeArray 6(float) 20 22(HS_CONSTANT_OUT): TypeStruct 21 23: TypeFunction 22(HS_CONSTANT_OUT) 13(ptr) 27: TypePointer Function 14(HS_OUT) 29: TypeInt 32 1 30: 29(int) Constant 0 31: TypePointer Function 7(fvec3) 39: TypePointer Input 11 40(ip): 39(ptr) Variable Input 43: TypePointer Input 9(int) 44(m_cpid): 43(ptr) Variable Input 46: TypeArray 14(HS_OUT) 10 47: TypePointer Output 46 48(@entryPointOutput): 47(ptr) Variable Output 55: TypePointer Output 14(HS_OUT) 57: 9(int) Constant 0 59: TypeBool 63: TypePointer Function 22(HS_CONSTANT_OUT) 65(pid): 43(ptr) Variable Input 69: TypeArray 6(float) 10 70: TypePointer Output 69 71(@patchConstantOutput.edges): 70(ptr) Variable Output 72: TypePointer Function 6(float) 75: TypePointer Output 6(float) 77: 29(int) Constant 1 82: 6(float) Constant 1073741824 84: 6(float) Constant 1090519040 4(main): 2 Function None 3 5: Label 38(ip): 12(ptr) Variable Function 42(m_cpid): 13(ptr) Variable Function 50(param): 12(ptr) Variable Function 52(param): 13(ptr) Variable Function 64(@patchConstantResult): 63(ptr) Variable Function 66(param): 13(ptr) Variable Function 41: 11 Load 40(ip) Store 38(ip) 41 45: 9(int) Load 44(m_cpid) Store 42(m_cpid) 45 49: 9(int) Load 44(m_cpid) 51: 11 Load 38(ip) Store 50(param) 51 53: 9(int) Load 42(m_cpid) Store 52(param) 53 54: 14(HS_OUT) FunctionCall 18(@main(struct-VS_OUT-vf31[4];u1;) 50(param) 52(param) 56: 55(ptr) AccessChain 48(@entryPointOutput) 49 Store 56 54 ControlBarrier 20 10 57 58: 9(int) Load 44(m_cpid) 60: 59(bool) IEqual 58 30 SelectionMerge 62 None BranchConditional 60 61 62 61: Label 67: 9(int) Load 65(pid) Store 66(param) 67 68:22(HS_CONSTANT_OUT) FunctionCall 25(PCF(u1;) 66(param) Store 64(@patchConstantResult) 68 73: 72(ptr) AccessChain 64(@patchConstantResult) 30 30 74: 6(float) Load 73 76: 75(ptr) AccessChain 71(@patchConstantOutput.edges) 30 Store 76 74 78: 72(ptr) AccessChain 64(@patchConstantResult) 30 77 79: 6(float) Load 78 80: 75(ptr) AccessChain 71(@patchConstantOutput.edges) 77 Store 80 79 Branch 62 62: Label Return FunctionEnd 18(@main(struct-VS_OUT-vf31[4];u1;): 14(HS_OUT) Function None 15 16(ip): 12(ptr) FunctionParameter 17(m_cpid): 13(ptr) FunctionParameter 19: Label 28(output): 27(ptr) Variable Function 32: 31(ptr) AccessChain 16(ip) 30 30 33: 7(fvec3) Load 32 34: 31(ptr) AccessChain 28(output) 30 Store 34 33 35: 14(HS_OUT) Load 28(output) ReturnValue 35 FunctionEnd 25(PCF(u1;):22(HS_CONSTANT_OUT) Function None 23 24(pid): 13(ptr) FunctionParameter 26: Label 81(output): 63(ptr) Variable Function 83: 72(ptr) AccessChain 81(output) 30 30 Store 83 82 85: 72(ptr) AccessChain 81(output) 30 77 Store 85 84 86:22(HS_CONSTANT_OUT) Load 81(output) ReturnValue 86 FunctionEnd