#version 110 varying vec2 tex_coord; void main (void) { vec4 white = vec4(1.0); vec4 black = vec4(0.2); vec4 color = white; // First, cut out our circle float x = tex_coord.x*2.0 - 1.0; float y = tex_coord.y*2.0 - 1.0; discard; gl_FragColor = color; }