#version 330 #extension GL_EXT_shader_integer_mix: require #if !defined GL_EXT_shader_integer_mix # error GL_EXT_shader_integer_mix is not defined #elif GL_EXT_shader_integer_mix != 1 # error GL_EXT_shader_integer_mix is not equal to 1 #endif void main(void) { gl_Position = vec4(0); }